'The Surprise' (Rogue Trader Vessel)
A credible and dangerous ship.
The Rogue Trader Ship “The Surprise”
Dimensions: 1.6km long, 0.3 km abeam at fins approx.
Mass: 6 megatonnes approx.
Crew: 26,000 crew, approx.
Accel: 4.5 gravities max sustainable acceleration
The Sword frigates have been a mainstay escort vessel for Battlefleet Calixis ever since its founding. Every system aboard one of these frigates has been tried and tested in innumerable engagements. Its laser-based weapons and turrets are accurate and hard-hitting, its plasma drives are rugged and reliable in extreme conditions. Few task forces do not include at least a pair of Swords to guard the flanks of larger vessels or pursue smaller, faster raiders. More than a few Rogue Traders have noticed the stellar performance of these vessels and obtained one. With a few minor conversions to increase holds, Swords suit their needs quite well.
|Speed: 8 (7)||Manoeuvrability: + 20|
|Detection: +15||Hull Integrity: 35 (38)||Armour: 18||Turret Rating: 2|
|Space: 40||SP: 40||Weapon Capacity: Dorsal 2|
Machine Spirit Oddities
Resolute: There is little in the universe that can stagger this vessel. No matter the foe, it will advance slowly but surely to meet it. The ship suffers –1 Speed, but gains +3 Hull Points and grants a +10 bonus to all Repair Tests.
Wolf in Sheep’s Clothing: Beneath this vessel’s unassuming exterior is a dangerous spacefaring predator. The captain selects three Components. When scanned or subjected to anything but a thorough internal inspection, these components will either not register on the scans, or appear to be a different Component of the same type. Thus, the ship might hide additional armour plating, or a small macrobattery may be much more powerful than it appears. However, the ship suffers –2 Power to maintain the systems creating the illusion. The ship may also have concealed smuggling compartments, unseen passageways, hidden cogitation-override programming, or other secrets.
Jovian Pattern Class 2 Drive
The STC standard drive for escort-grade warships.
Strelov 1 Warp Engine
Allows the vessel to enter and remain in the Immaterium.
Protects the vessel from the myriad dangers of the Immaterium.
Single Void Shield Array
A single double-layered void shield. Provides 1 Void Shield.
A holdover from the ship’s Navy days, this bridge was laid out and equipped with combat in mind.
Damage Control Station: As long as the bridge remains undamaged, all Tech-Use Tests to repair the ship gain +10.
Mark 1.R Life Sustainer
The life-support system was designed for reliability and does little to remove the stink of oil and warp engine discharge.
Stale Air: Increase all Morale loss by 1.
Standard living quarters for the voidsmen of a long-distance trader.
Mark–201.b Auger Array
A modified version of the Imperial Navy’s standard sensor array, with boosted wideband gain.
External: This Component does not require hull space.
Although it is external, it can only be destroyed or damaged by a Critical Hit.
Sensitive: Increased power draw provides a +5 bonus to the ship’s Detection.
|Mars Pattern Macrocannons||4||2||1||3||1d10 + 2||5||6|
|Sunsear Laser Battery||6||4||1||4||1d10 + 2||4||9|
The most common macrobattery, these are reliable, hard-hitting weapons firing kilo-tonne ordinance, mounted along the vessel’s dorsal ridge or in broadside.
Sunsear Laser Battery – Hidden (Ranged Combat)
These laser batteries are common on Naval frigates, providing a balance between power used and damage inflicted.
Cargo and Passenger Compartments
Cargo Hold and Lighter Bay
Warships can be converted to haul cargo, but this can often have an adverse effect on their combat performance.
Hidden Spaces: When working toward a Trade or Criminal objective, the players earn an additional 50 Achievement Points toward completing that objective.
Unbalanced: Starships are precisely balanced, something this modification effects, meaning they suffer – 3 to Manoeuvrability.
An ancient collection of writings and manuscripts has been collected aboard this vessel.
Accumulated Data: Any Investigation Skill Tests made aboard this ship gains +10.
Munitorium – Hidden
Although all ships have a well-armoured room to store their munitions, this facility contains massive stockpiles of weapons, from small arms to macro-cannon warheads.
Well Armed: When working toward a Military objective, the players earn an additional 25 Achievement Points toward completing that objective.
Ordinatus Extremus: All macrobatteries on this ship gain +1 to their listed damage.
Volatile: If this Component is damaged, it explodes. The ship takes 2d5 damage to Hull Integrity, and a Component of the GM’s choice is set on fire.
The ship possesses a stock of ancient, skull-faced killing machines. Sealed in cyro-stasis until absolutely required, a mere dozen can be successfully sent on hit and run raids to maim and kill on enemy vessels.
Death-dealers: When used to conduct a Hit and Run Action, this enhancement provides a +20 bonus to the opposed Command Test.
Precise: When determining the Critical Hit inflicted by a Hit and Run Action they participated in, the character conducting the raid may select any result between 1 and 6, rather than rolling.
Few Rogue Traders can resist cataloguing their accomplishments. This is more than hubris–such trophies can awe competitors, or may hold secrets long lost.
Past Experiences: When working toward an Exploration, Trade, or Criminal objective, the players earn an additional 50 Achievement Points toward completing that objective.
|Machine Spirit Oddities||- 1||3|
|Past Histories||- 2|
|Jovian Pattern||- 10||1||45|
|Strelov I Warp Engine||- 10||- 10|
|Geller Field||- 1|
|Single Void Shield Array||- 1||- 5|
|Combat Bridge||- 1||- 1|
|Mark 1.R Life Sustainer||- 1||- 3|
|Voidsmen Quarters||- 3||-1|
|M-201.b Auger Array||- 5|
|Mars Pattern Macrocannons||- 2||- 1||- 4|
|Sunsear Laser Battery||- 4||- 1||- 6|
|Cargo Hold & Lighter Bay||- 2||- 1||- 1|
|Librarium Vault||- 1||- 1||- 1|
|Munitorium||- 3||- 2||- 2|
|Murder Servitors||- 1||- 2||- 1|
|Trophy Room||- 1||- 1||- 1|